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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3712
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Posted - 2013.10.16 02:24:00 -
[1] - Quote
Sir Dukey wrote:Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 Why go through the trouble when you can just buff us the way we wanted to be buffed... We want our PG skill, we want a nerf to proto AV (not a damage nerf), and we want a price reduction, we want our sagaris and suya back. And finally, we want a shield tank speed and active modules buff. Because you're wrong, and all that change would do is flip the unbalance in a direction that favors you, which seems to be all anyone around here cares about.
I'm getting tired of this stupid viewpoint of "whatever makes me destroy people is good for the game".
Seriously, people say politicians are retards, and then come here spouting the same crap they do and expect to be taken seriously. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3714
|
Posted - 2013.10.16 03:51:00 -
[2] - Quote
Sir Dukey wrote:Mobius Wyvern wrote:Sir Dukey wrote:Iron Wolf Saber wrote:Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80. 1.) Total vehicle SP has dropped by near 32 multipliers. 2.) Stats on the New Vehicle sheet are preliminary and current WIP, while I would love to get an update of the information out CCP Wolfman is still processing the feedback. 3.) AV weaponry is getting adjusted in 1.7 4.) No such thing as scattered blasters in 1.7 yet. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 Why go through the trouble when you can just buff us the way we wanted to be buffed... We want our PG skill, we want a nerf to proto AV (not a damage nerf), and we want a price reduction, we want our sagaris and suya back. And finally, we want a shield tank speed and active modules buff. Because you're wrong, and all that change would do is flip the unbalance in a direction that favors you, which seems to be all anyone around here cares about. I'm getting tired of this stupid viewpoint of "whatever makes me destroy people is good for the game". Seriously, people say politicians are retards, and then come here spouting the same crap they do and expect to be taken seriously. please explain to me how I am wrong? Go straight ahead and tell me why each and every single thing that I said is wrong... Hate to answer a question with a question, but in what way do you think effectively reverting vehicle/infantry balance to what it was before would help?
The idea now is to have vehicle assets fill roles rather than having a progression, which just causes power creep.
When Marauders go back in, I'll bet you anything they'll be the opposite of the Enforcers, having bonuses to defensive stats with no bonus to offense, thus making them better at getting in close and tangling with AV.
The old Marauders were just a straight upgrade from the standard HAVs, rendering those into a useless stepping stone toward getting Marauders.
The Powergrid skill allowed you to give the vehicle a massive quantity of hitpoints while still increasing resistances as well, thus allowing someone with a good fit to be virtually indestructible.
Before you even try and argue with me, back in Chromosome I took my heavily armored Madrugar into a match that happened to have a full squad of WARRIORs on the other team led by Lisa Michelle. I rounded a rock formation and there were four of them with Ishukone Assault Forge Guns. I activated the Hardener and Armor Repairer I had equipped in addition to my armor plates, and I survived two full volleys before the third one killed me as I was trying to back up while still firing.
4 Proto AVers had to use 3 shots each to kill a Madrugar, not a Marauder. Please explain to me with your infinite wisdom how that scenario is in any way balanced. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3715
|
Posted - 2013.10.16 11:37:00 -
[3] - Quote
MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote: Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool
You have military experience? Or are we just talking out our ass here? You can see examples of that just by browsing YouTube. Ever seen what happens to a tank hit by a TOW rocket or one from a Javelin? Let's not forget that an anti-armor weapon hitting a tank in the vulnerable rear radiator/exhaust grille is pretty much guaranteed to disable or destroy it.
The idea of "waves of opportunity" is actually very similar to the concept of the "Active Defense" system on vehicles in Battlefield 2142 (since so many people talk about Battlefield in this thread).
In that game, when the driver spotted a lot of incoming AV, he could activate a 3-second period of complete invulnerability that would then have a long cooldown time and leave him vulnerable. If he exercised good enough timing with the activation, he could successfully weather an attack that would have killed him otherwise, and withdraw to try and repair and prepare to re-engage.
Our current Enforcers have bonuses to weapon damage. So say that Marauders have a bonus to defensive stats and no bonuses to weapons?
Why not have one of those bonuses be to Active Module duration? Since an Gallente Enforcer only receives bonuses to blasters, but I think it's pretty obvious that that is due to their no being a long-range Gallente weapon in the game as of yet. |
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